Sudharz V 1.4 [MP]

Sudharz V 1.4

Sudharz V 1.4

Sudharz V 1.4

Sudharz V 1.4

Sudharz V 1.4

Original link []

the new v1.4 is finally here, with many improvements, bug fixes, updates, etc.!

Welcome to the Southern Harz Nature Park and in the single European green Südharzer Karst landscape in the north of Thuringia!
The map stretches from the outskirts of Nordhausen in the west to the border of Saxony-Anhalt in the east, ca.10x4km area!

In a 40 minute video, backed by appropriate music, I want to introduce the map to get a first impression, it looks to you at times!
Have fun!

Changes in v1.4:
-Obstbaumernte (Apples, cherries, plums)
-new bushes
Woods are improved (more details)
-Goldmünzen Appeared repeatedly, fixed (only with new savegame)
File less than 50MB
Fixed -many minor improvements and bug

-19,000 Precipitable Trees, large forest areas with improved forest roads
-Obsternte (Apples, cherries, plums)
-Kuhweide (Behind the Iberg Dam)
-Rindermast (At Herrmannsacker)
-Schweinemast (In Steigerthal)
-Viehmarkt (Petersdorf) for fetching young animals for fattening
-81 fields
-a total of 6 villages, topsy 1 new village (Steigerthal) and the surrounding area with new fields (v1)
-Herrmannsacker Completely redone (v1)
-gehäckseltes straw
-Gülle Dung Mod
-bewegende fish / ducks / aircraft
-2 Sawmills can sell (direct sales in Steigerthal in Petersdorf you get boards which are in the building next to the land trade Petersdorf
-Transport And parked cars
Coins collect (often lie at places you should definitely visit times, but also in the village)
-milk Must be sold with a milk trailer / milk transports himself (from the cow pasture to Rodishain)
-gekaufte vehicles / equipment will be delivered to the yard
-all fields are purchasable, prices for were weighted by several factors, closer learn the readme, also located file with field rates at
-feinere texture angle, but still so that you can align the helper
-befahrbarer cowshed, cows also run in the cowshed
-Eiersuche In nests in the henhouse
Vehicles can also sell on junkyard
-many different animal sounds
-oberirdische power lines
-Infotafeln, Partly with original pictures
Bearings for root crops potato / beet (in Petersdorf)
-Hackschnitzellager (At Herrmannsacker)
Bearings for Grass / Straw / mixed ration
-realistic income / grain prices / field costs
-and much much more …

Klee (green manure plant)
Alfalfa (green manure plant)

Required Mods:

latest version of AnimationMapTrigger !!!

Multifruid Mod

not mandatory, but recommended:

Slurry manure mod

-> Runterladen-> GuelleMistKalkModPack_LS15.rar Open -> to Mod klicken-> paste into your modfolder !!!

Green manure mod

Chopped Straw Mod

BaleFeed Mod

(To bale to intersperse in the stable)
-> I recommend using version 1.0!

Multifruit Cutters

(So ??that your Mowers have the appropriate grain texture collection)

Scania cattle trailer

(To cattle / pig to drive the butcher, but can also take other cars)

Einachs Milk Barrel

(To transport milk, but even here you can of course other cars take)


(Required for the transport of fruit)

1. Where the dry / rot the plant at the beginning of the game “out”! Otherwise it does not manage to harvest all the fields in time!
2. You can all fields 1 times harvest, even if they do not belong to you. With the earned money you can now buy some fields, the new order!
3. please make sure it also ye have the current AnimationMapTrigger in modfolder (otherwise, the map does not load)
4. Copy the enclosed churchBell01.wav in the following folder Spielordner-> data-> MAPS> sounds (then you hear on the hour the church clock)
5. want their similar grain prices as before the update v1.3? Then comes in the savegame folder and look for “difficulty” here you can have your difficulty change “1” -easy, “2” agent, “3” -hard
6. To unlock fields, open the savegame odern the economy.xml investigated as for field 1 this line Here you have for the “false” to put a “true”!

Continue your saved game:
Go into the Zip file of the map in the map / MAP01 folder.
There you copied these files to you: bushes_density.grle, grass_density.grle and fruit_density.grle and inserts it in your savegame folder!
(Please make a backup copy of your previously saved game if something goes wrong)


Windrow Textures: modelBauer
Forstobjekte: bubu6008
Feldkaufschild: Fendtfan1
Gülle/Mist Texturen: Geneborg
Gülle-Mist-Mod: TMT (Marhu, -Kolbenfresser-, Hatzfan)
Häuser (aus LS11): TracMax
Misthaufen: Fendtfan1
housePack_CebuljCek: CebuljCek
jobBoard: blubber73
Forgotten Plants: Eribus
Haus v2 (dom2): adam5525
old_house: Creative Modding
Gebäude-Set & Fachwerkhaus: möchtegernbauer
neue Früchte (additionalFruitTypes): Jakob Tischler
Klee/Luzerne Textur: Geneborg
Futterkrippe (Waldtiere v2): haselhorst
Halle (Ortseingang Petersdorf): Sandbox
Foliage Layer: El Cid
Metzgerei: Pandahma
MilkTruckTrigger: Marhu
Feuerwehr: möchtegernbauer
Wassermod: Marhu
Schweine-, Rindermast, Viehmarkt: Marhu
Fische: KlasuL-FIN
Multifruid: upsidedown
Mulde: Freak36558
Doppelsilo Plane, Silo OTT: Old Tractor Team – OTT
Pack Houses: PDGoldFox
Sägewerk: Marhu
Feldverkaufsschilder: Fendtfan1
Hackschnitzellager: Fendtfan1
Gebäude/House Pack: Ziberg
Unterstand: power74de
Bushaltestelle: vanillaice83
Automaten: LsPrO/TheCoCe
Kirche (Stempeda): möchtegernbauer
Wiata: xJeReMyx
Apfelmod: mor2000
Obst und Beeren: Rosenthaler_ROS

Sudharz V 1.4 [MP]
3.8 (75%) 4 vote[s]

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